What is Virtual Reality/VR? We work in Virtual Reality with the technical glasses Oculus Rift. VR is a new technical tool, a kind of virtual reality goggles that provide a unique experience of actually being there in the game in a completely fascinated 3D -experience. The technology provides an incredibly special experience emotionally. VR can be produced in both 3d animation and 3d film – both in 360 degrees (or 180 degrees) as an art piece or just an experience, documentary, a games, in educational form.
VR is with good results all over the world, used as a tool for psychological development, in different ways, such as the trauma in the military and among the kidnap victims, to defuse phobias and in different fields to create empathy.
The technology is new and potential in this area is still unexplored, so new VR-movies and VR-use spreads rapidly on a global scale.
What are Serious Games? Serious Games inducing some kind of affective or motor learning (Understood in very broad sense) at any level. Put more simply: serious games are used for more than entertainment ”. (Susi et al., 2007, Breuer & Bente, 2010). ”A serious computer game is any kind of interactive application – for example a computer simulation or a microworld – That is Designed and Implemented of according to gameplay principles. Often, serious computer games makes use of Game Technology That has been developed for Recreational Purposes, but it must not. ” (Edutech Wiki 2015)
What is performance art? Characteristic features for this kind of art, which is presented to the audience, can be carefully planned or spontaneous, with or without participation from the audience, with the artist present or absent. The artwork can be created in different places and in different environments and for a short or longer time.
It can point out different situations which often affects four basic elements: time, space, the artist’s body and the presence, or the relationship between the artist and the audience. But it is the individual or group acts in a certain place and during a certain period of time that constitutes the art pieces.
Typical is the crossover between different art directions. Other recurring themes and expressions, for example, political action and ritual corporeality. The purpose is diverse, but the basic has been a desire to reach beyond established art forms and connections.
Forerunners and precursor to performance art can be found in Futurism, Dadaism and Surrealism.” (Wiki)